0-Level Bard Spells (Cantrips)

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.

A

B

C

D

Dancing Lights: Creates torches or other lights.

Daze: Humanoid creature of 4 HD or less loses next action.

Detect Crossroads: Detect fey crossroads within 60 ft.

Detect Ghost: Reveals ghosts within 60 ft.

Detect Magic: Detects spells and magic items within 60 ft.

E

F

Flare: Dazzles one creature (–1 on attack rolls).

Fleeting Fame: Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.

G

Gasp: Compel the subject of the spell to inhale deeply.

Ghost Sound: Figment sounds.
Ghostharp: Object records, plays a song at your command.

H

I

J

K

Know Direction: You discern north.
Light: Object shines like a torch.

L

Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.

M

Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.

Message: Whispered conversation at distance.

Minor Disguise: Makes slight changes to your appearance.

N

O

Open/Close: Opens or closes small or light things.

P

Prestidigitation: Performs minor tricks.

Q

R

Read Magic: Read scrolls and spellbooks.

Resistance: Subject gains +1 on saving throws.

S

Seeker’s Chant: Gives you a +2 bonus on Search checks, but a -2 penalty on Move Silently checks.

Sharing the Ancient Lore: Transfer a single memory from yourself to a target.

Songbird: Perform and gain +1 on your next Cha check.

Stick: Glues an object weighing 5 pounds or less to another object.

Summon Instrument: Summons one instrument of the caster’s choice.

T

U

V

W

X

Y

Z