10th-Level Cleric Spells, Book of Experimental Might, Alternate Magic System

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.

A

B

C

Commune X: Deity answers one yes-or-no question/level.

D

Dispel Chaos: Grants +4 bonus to AC against attacks.

Dispel Evil: Grants +4 bonus to AC against attacks.

Dispel Good: Grants +4 bonus to AC against attacks.

Dispel Law: Grants +4 bonus to AC against attacks.

E

F

Flame Strike: Smite foes with divine fire (1d6 points of damage/level).

G

H

Hallow M: Designates location as holy.

Halo of Shelter M: Surrounds target with energy field that absorbs 5 points of damage/level.

I

J

K

L

Lasting Command: As command, but affects one creature per round as a swift action and the activities continue beyond 1 round.

M

N

O

P

Plane Shift F: Up to eight subjects travel to another plane.

Q

R

Revivification M: Restores life to subject who died very recently.

Righteous Might: Your size increases, and you gain combat bonuses.

S

Shield of Light: Grants +2 armor bonus/three caster levels and +1 enhancement bonus/three caster levels to AC; undead cannot attack.

Slay Living: Touch attack inflicts on subject up to 12d6 points of damage + 1/caster level.

Summon Monster V: Calls extraplanar creature to fight for you.

Symbol of Pain M: Triggered rune wracks nearby creatures with pain.

T

True Seeing M: Lets you see all things as they really are.

U

Unhallow M: Designates location as unholy.

V

W

Wall of Stone: Creates a stone wall that can be shaped.

X

Y

Z

Zone of Peace: As peacebond, but affects all weapons in area.