11th-Level Wizard Spells, Book of Experimental Might, Alternate Magic System

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


A

Acid Fog: Fog deals acid damage.

Analyze Dweomer F: Reveals magical aspects of subject.

Arcane Augmentation: Augments the next spell cast ability to hit and do damage.

B

C

Chain Lightning: Bolt inflicts 1d6 points of damage/level; one secondary bolt/level each deals half damage.

D

Dispel Magic, Greater: As dispel magic, but +20 bonus on check.

Dweomerdisk: Conjures disk that can store a single spell of up to 5th level and release it when broken.

E

Eyebite: Target becomes panicked, sickened, and comatose.

F

G

Geas/Quest: As lesser geas, plus it affects any creature.

Glassteel: Transform crystal or glass into a substance as strong as steel but retaining the transparency of the original material.

Guards and Wards: Array of magic effects protects area.

H

I

J

K

L

Legend Lore MF: Lets you learn tales about a person, place, or thing.

M

Mislead: Turns you invisible and creates illusory double.

Mordenkainen’s Lucubration: Recall spell of 10th level or lower.

Move Earth: Digs trenches and build hills.

N

O

Oroster’s Revenge: Attackers suffer 2d6 points of damage +1/level for each attack.

Otiluke’s Freezing Sphere: Freezes water or deals cold damage.

P

Programmed Image M: As major image, plus triggered by event.

Q

R

Repulsion: Creatures can’t approach you.

S

Shadow Walk: Step into shadow to travel rapidly.

Stone to Flesh: Restores petrified creature.

Summon Monster VI: Calls extraplanar creature to fight for you.

Symbol of Fear M: Triggered rune panics nearby creatures.

Symbol of Persuasion M: Triggered rune charms nearby creatures.

T

Teleport Tracer: Uncovers destination of teleport.

Tenser’s Transformation M: You gain combat bonuses.

U

Undeath to Death M: Destroys 1d4 HD/level of undead (max. 20d4).

V

Veil: Changes appearance of group of creatures.

W

Wall of Iron M: Creates wall with 30 hp/four levels; can topple onto foes.

X

Y

Z