1st-Level Bard Spells

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


A

Abrupt Summoning I: Summons a random monster as a standard action.

Accelerated Movement: Balance, Climb, or Move Silently at normal speed with no penalty on skill check.

Alarm: Wards an area for 2 hours/level.

Alibi: Target believes he encountered you recently.

Alustriel’s Banner: Creates an illusionary banner or battle standard; used for rallying troops.

Amplify: Lowers Listen DC by 20.

Ancient Knowledge: Gain a +5 insight bonus on a single Knowledge check.

Animate Rope: Makes a rope move at your command.

Appraising Touch: Gain +10 bonus on Appraise checks.

Arcane Artistry: You transfer an image from your mind onto paper.

Armor Lock: Target’s armor becomes restrictive, slowing movement to 10 ft.

Athanae’s Discern Age: Caster learns the age of an item to the closest year.

Athanae’s Discern Contents: Caster learns the contents of a container no larger than 5 sq. ft.

B

Beastland Ferocity: Subject fights without penalty while disabled or dying.

Bonerattle: Vibration deals 1d4/level to bone.

C

Catsfeet: Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus.

Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.

Charm Person: Makes one person your friend.

Cheat: Caster rerolls when determining the success of a game of chance.

Combat Readiness: Target gains +1 per three levels on initiative checks; no bonus from being flanked.

Combined Talent: Allows one subject to use the skill ranks of a second subject in place of her own.

Comprehend Languages: You understand all spoken and written languages.

Corrupt Weapon: Weapon confirms critical hits against good foes.

Crabwalk: Touched creature gains bonus while charging.

Critical Strike: For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical threats.

Cure Light Wounds: Cures 1d8 damage +1/level (max +5).

Dead End: Removes spoor of one creature/level.

Detect Attitude: Reveals target's attitude.

Detect Incarnum: Detect soulmelds and essentia within 60 ft.

Detect Secret Doors: Reveals hidden doors within 60 ft.

Discern Bloodline: Know the race of one creature/level.

Disguise Self: Changes your appearance.

Distort Speech: Subject’s speech is 50% unintelligible, so it might miscast spells.

Distract: Subjects take –4 on Concentration, Listen, Search, and Spot.

Distracting Shadows: –5 penalty on Search and Spot checks in a 20-ft.-radius spread.

Ease: Next spell cast has an arcane spell chance failure of 0% due to armor worn.

Elf Disguise: As disguise self, except that you cannot change your height or build. Instead, you can change only hair color, eye color, and complexion to match a particular kind of elf.

Empathy: Detect the emotions of a single creature.

Erase: Mundane or magical writing vanishes.

Expeditious Retreat: Your speed increases by 30 ft.

Expeditious Retreat, Swift: Your speed increases by 30 ft. for 1 round.

Extract Drug: Creates drug from inanimate object.

Feather Fall: Objects or creatures fall slowly.

Focusing Chant: Gain +1 on attack rolls, skill checks, and ability checks.

Friendly Face: Gain +5 bonus on Diplomacy and Gather Information checks.

Friendsight: Allies perceive each other as glowing to prevent confusion.

Ghost Pipes: Causes an instrument to float above the ground and play itself.

Glimpse of Fear: A flash of horror causes the target to become shaken.

Grease: Makes 10-ft. square or one object slippery.

Guided Path: Find nearest establishment of designated type.

Guiding Light: +2 on ranged attacks against creatures in illuminated area.

Healthful Rest: Subjects heal at twice the normal rate.

Herald’s Call: Creatures of 5 HD or less within 20 ft. slowed for 1 round.

Hidden Ward: Hide magical effects on an object.

Hypnotism: Fascinates 2d4 HD of creatures.

Identify M: Determines properties of magic item.

Immediate Assistance: Allow subject to reroll a skill check.

Improvisation: You gain a pool of luck bonus points equal to twice your caster level and can spend them to improve attack rolls, skill checks, and ability checks.

Incite: Subjects can’t ready actions or delay.

Inhibit: Subject delays until next round.

Insidious Rhythm: Subject has –4 penalty on Intelligence-based skill checks and Concentration checks, and must make Concentration check to cast spells.

Inspirational Boost: The bonuses granted by your inspire courage ability increase by 1.

Instant Diversion: Creates illusory doubles of you.

Instant of Power: Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn.

Invisibility, Swift: You are invisible for 1 round or until you attack.

Ironguts: Subject gains +5 bonus on saving throws against poison.

Ironthunder Horn: Intense vibrations trip those in area.

Ivory Flesh: Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Joyful Noise: You negate silence in a 10-ft.-radius emanation for as long as you concentrate.

Lesser Confusion: One creature is confused for 1 round.

Locate City: Find nearest city.

Locate Touchstone: Find nearest planar touchstone on the plane you currently inhabit.

Loresong: You gain a bonus with one skill and can use it untrained.

Lucky Streak: Subject gains +2 luck bonus on rerolls made with luck feats.

Mage Burr: Double arcane spell failure chance for target’s armor.

Magic Mouth M: Speaks once when triggered.

Mask Aberrant Dragonmark: Reshapes your aberrant dragonmark into the likeness of a true dragonmark.

Mask Allegiance: Conceal your thoughts from penetration by magical means.

Master’s Touch: You gain proficiency in a weapon or shield touched for 1 minute/level.

Mimicry: Perfectly mimic familiar sounds, voices, or accents.

Mute: Renders one creature incapable of speech.

No Light: Prevents normal light from illuminating.

Nystul’s Magic Aura: Alters object’s magic aura.

Obscure Object: Masks object against scrying.

Phantom Threat: Subject thinks it’s flanked.

Pleasant Visage: Makes gruesome ghost appear normal and unwounded.

Protection from Possession: Warded creature cannot be possessed or mentally controlled.

Quickswim: Your swim speed increases by 10 ft.

Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks.

Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Remove Scent: Hides touched creature’s scent.

Resinous Tar: Sticky substance slows movement or renders object difficult to drop.

Scholar’s Touch: Read books in seconds.

Sea Legs: Target creature can maneuver easily while on a ship.

Secret Weapon: Makes hidden weapon almost impossible to detect.

Serene Visage: Gain insight bonus on Bluff checks equal to half your level.

Set Traps: Cause a mechanical trap to automatically reset itself.

Share Talents: Subjects gain +2 bonus on skill checks.

Shock and Awe: Flat-footed creatures get –10 on initiative.

Silent Arcana: Next spell cast is considered to possess the benefit of the Silent Spell metamagic feat without affecting the level of the spell.

Silent Image: Creates minor illusion of your design.

Skillful Moment: Take 20 on your next skill check.
Sleep: Puts 4 HD of creatures into magical slumber.

Snuff the Light: Extinguish one nonmagical light source.

Sorrow: Subject takes –3 penalty on attacks, saves, and checks.

Stay the Hand: Change subject creature’s attitude to helpful for 1 round.

Sticky Fingers: You get +10 on Sleight of Hand checks.

Still Arcana: Next spell cast is considered to possess the benefit of the Still Spell metamagic feat without affecting the level of the spell.

Summon Component: Create a noncostly spell component.

Summon Monster I: Calls extraplanar creature to fight for you.

Targeting Ray: You and allies are +1 to hit/3 levels against subject.

Tasha’s Hideous Laughter: Subject loses actions for 1 round/level.

Transference F: Transfers XP from a creature to create an agreed upon magic item.

Treacherous Weapon: Target’s manufactured weapon takes a penalty for 1 round.

Undersong: Make Perform checks instead of Concentration checks.

Undetectable Alignment: Conceals alignment for 24 hours.

Unseen Servant: Invisible force obeys your commands.

Ventriloquism: Throws voice for 1 minute/level.

Vigilant Slumber: Set specific conditions under which you immediately wake up.