1st-Level Cleric Spells, Book of Experimental Might, Alternate Magic System
An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Armor Contingency: Summons armor when conditions are met.
Bane: Enemies take –1 on attack rolls and saves against fear.
Command: One subject obeys selected command for 1 round.
Crystal Shard: Launches crystal that inflicts 1d8+2 points of damage.
Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
Detect Evil: Reveals creatures, spells, or objects of selected alignment.
Detect Good: Reveals creatures, spells, or objects of selected alignment.
Detect Law: Reveals creatures, spells, or objects of selected alignment.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Undead: Reveals undead within 60 feet.
Doom: One subject takes –2 penalty on attack rolls, damage rolls, saves, and checks.
Endure Elements: Subject exists comfortably in hot or cold environments.
Hide From Undead: Undead can’t perceive one subject/level.
Inspired Initiative: Subjects gain +2 bonus on their next Initiative check.
Light: Object shines like a torch.
Magic Stone: Three stones gain +1 bonus on attack, deal 1d6+1 points of damage.
Magic Weapon: Weapon gains +1 bonus.
Obscuring Mist: Fog surrounds you.
Stand Against the Tide: Grants subjects +2 AC and +4 bonus to resist bull rush and trip attacks.
Winged Arrows: Ranged weapon attacks ignore range penalties or gain +2 bonus.
Wings of the Sea: +30 ft. to subject’s swim speed.