1st-Level Druid Spells, Book of Experimental Might, Alternate Magic System
An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Calm Animals: Calms animals with Hit Dice equal to 2d4 + caster level.
Charm Animal: Makes one animal your friend.
Crystal Shard: Launches crystal that inflicts 1d8+2 points of damage.
Endure Elements: Subject exists comfortably in hot or cold environments.
Entangle: Plants entangle everyone in 40-foot radius.
Goodberry: 2d4 berries each cures 1 point of damage (max. 8 points/day).
Longstrider: Your speed increases by 10 feet.
Magic Fang: One natural weapon of subject creature gets +1 bonus on attack and damage rolls.
Obscuring Mist: Fog surrounds you.
Produce Flame: Inflicts 1d6 points of damage +1/level, touch or thrown.
Shillelagh: Cudgel or quarterstaff becomes +1 weapon (1d10 points of damage) for one minute/level.
Stand Against the Tide: Grants +2 bonus to AC and +4 bonus to resist bull rush and trip attacks.
Summon Nature’s Ally I: Calls creature to fight.
Winged Watcher: Take the form of a bird.
Wood Wose: Nature spirit does simple tasks for you.
Woodwisp Arrow: Enables a masterwork arrow or bolt to pass through wood.