1st-Level Wizard Spells, Book of Experimental Might, Alternate Magic System
An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Aberrate: Subject becomes an aberration.
Ablative Armor: Reduce damage from next attack by 5 + caster level (max 15).
Accuracy: Doubles weapon’s range increment.
Acid Blade: Weapon touched is coated with flame that deals an additional 1d3 damage.
Alarm: Wards an area for two hours/level.
Alibi: Target believes he encountered you recently.
Ancient Knowledge: Gain a +5 insight bonus on a single Knowledge check.
Animate Rope: Makes a rope move at your command.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Arrow Deflection: You make saves to deflect incoming ranged attacks.
Blast: Ray of flame does 1d6 fire damage.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Compelling Question: Target must answer simple question.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Secret Doors: Reveals hidden doors within 60 feet.
Erase: Mundane or magical writing vanishes.
Feather Fall: Objects or creatures fall slowly.
Fey Storage: Creates an extradimensional space you can hide things in.
Grease: Makes a 10-foot square area or one object slippery.
Hold Portal: Holds door shut.
Identify M: Determines properties of magic item.
Jump: Subject gets bonus on Jump checks.
Light: Object shines like a torch.
Magic Weapon: Weapon gains +1 bonus.
Obscuring Mist: Fog surrounds you.
Private Conversation: Allows subjects to speak without being overheard.
Sleep: Puts 4 HD of creatures into magical slumber.
Summon Monster I: Calls extraplanar creature to fight for you.
Tenser’s Floating Disk: Creates 3-foot-diameter horizontal disk that holds 100 lbs./level.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: You throw your voice for one minute/level.
Wings of the Sea: +30 ft. to subject’s swim speed.