20th-Level Wizard Spells, Book of Experimental Might, Alternate Magic System
An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Abyssal Army: Summons demons to fight for you.
Arcana Form: You become pure energy that can power spells.
Dragon’s Form: You take the form of a young adult red dragon.
Duplicate M: Creates an exact duplicate of you that you control.
Fist of the Elemental Lord: Inflicts 1d6 points of damage/caster level plus special effect.
Perfect Ward: Anyone touching target or warded area is teleported away.
Spirit of Triumph: Grants +10 luck bonus to attacks damage, AC, saves, and checks.
Time Stop: You act freely for 1d4+1 rounds.
True Telekinesis: You mentally move object or creature up to 1,000 lbs./caster level.
Undo: Reverses one effect.
Wish X: As limited wish, but with fewer limits.