2nd-Level Artificer Infusions
Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
Armor Enhancement M: Armor or shield gains special ability with up to +3 bonus market price modifier.
Bear’s Endurance: Subject gains +4 to Constitution for 1 minute/level.
Bull’s Strength: Subject gains +4 to Strength for 1 minute/level.
Cat’s Grace: Subject gains +4 to Dexterity for 1 minute/level.
Chill Metal: Cold metal damages those who touch it.
Construct Essence, Lesser: Grants a living construct qualities of the construct type.
Eagle’s Splendor: Subject gains +4 to Charisma for 1 minute/level.
Elemental Prod: Move an elemental creature a short distance.
Fox’s Cunning: Subject gains +4 to Intelligence for 1 minute/level.
Heat Metal: Make metal so hot it damages those who touch it.
Ignite Dragonmark: Target takes 1d6/level fire damage, has dragonmarked powers temporarily suppressed.
Inflict Moderate Damage: Deals 2d8 + 1/level damage (maximum +10) to a construct.
Lucky Blade: Weapon grants a single reroll of an attack.
Natural Weapon Augmentation, Lesser M: Natural weapon gains special ability with +1 bonus market price modifier.
Owl’s Wisdom: Subject gains +4 to Wisdom for 1 minute/level.
Ray of Retaliation: Ray attack is reflected back at its originator to deal force damage.
Reinforce Construct: Construct gains 1d6 + 1/level temporary hit points.
Repair Moderate Damage: “Cures” 2d8 + 1/level damage (maximum +10) to a construct.
Suppress Dragonmark F: Suppress the spell-like abilities of target’s dragonmark.
Swift Ready: Enchant armor and weapons so that they appear on you instantly when you wish.
Toughen Construct: Grants construct +2 (or higher) enhancement to natural armor.
Unseen Crafter: Invisible force obeys your command and can use the Craft skill.
Weapon Augmentation, Lesser M: Weapon gains special ability with +1 bonus market price modifier.