2nd-Level Blackguard Spells
Blade of Pain and Fear: Creates blade of gnashing teeth.
Boneblade: Turns a bone into a magic weapon.
Bull’s Strength: Subject gains +4 to Str for 1 minute/level.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Curse of Ill Fortune: Subject takes –3 penalty on attacks, checks, and saves.
Darkness: 20-ft. radius of supernatural shadow.
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Demoncall: Caster gains +10 on one Knowledge (the planes), Knowledge (arcana), or Knowledge (religion) check.
Demonhide: Evil creature gains DR 10/cold iron or good.
Devil’s Eye: Caster can see in even magical darkness, up to 30 ft.
Divine Presence: Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.
Eagle’s Splendor: Subject gains +4 to Cha for 1 minute/level.
Execration: Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.
False Peacebond: As peacebond, but subject can draw weapon freely.
Hand of Divinity: Gives +2 sacred or profane bonus on saves to worshiper of your deity.
Increase Virulence: Poison’s DC increases by 2.
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Investiture of the Bearded Devil: Target deals extra melee damage each round that it hits a foe.
Investiture of the Chain Devil: Target gams +5-ft reach and extra attack of opportunity.
Master Cavalier: Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed.
Shatter: Sonic vibration damages objects or crystalline creatures.
Soul of Shadow: Inflict wounds spells cast by or on you have greater effect.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Undead II: Summons undead to fight for you.
Turn Anathema: Use your turn/rebuke ability to turn creatures with the opposing alignment subtype.
Veil of Shadow: Darkness grants you concealment.
Wave of Grief: Cone imposes –3 penalty on attacks, checks, and saves.
Weeping Wounds, Greater: All wounds on target bleed 1 hp of damage/rd.
Zeal: You move through foes to attack the enemy you want.
Zombie Cohort: Animate a single zombie.