3rd-Level Artificer Infusions
Adamantine Weapon: Transform weapon into adamantine.
Armor Enhancement, Greater M: Armor or shield gains special ability with up to +5 bonus market price modifier.
Blast Rod: Infused rod stores 1d8/level destructive energy.
Construct Energy Ward: Construct gains resistance 10 to specified energy type.
Dragonmarked Weapon: Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%.
Humanoid Essence, Lesser: Grants a construct the ability to accept healing magic.
Inflict Serious Damage: Deals 3d8 + 1 /level damage (maximum +15) to a construct.
Lucky Cape: Cape grants a single reroll of a saving throw.
Magic Weapon, Greater: Weapon gains +2 or better enhancement bonus.
Metamagic Item: Imbue spell trigger item with Metamagic feat.
Power Surge X: Charged spell trigger item gains temporary charges.
Repair Serious Damage: “Cures” 3d8 + 1/level damage (maximum +15) to a construct.
Spell Snare: Dragonshard absorbs a spell of up to 3rd level.
Stone Construct M: Construct gains DR 10/adamantine.
Suppress Requirement M: Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.