3rd-Level Bard Spells

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


A

Adoration of the Frightful: Make fearful creatures friendly to you.

Allegro: You and your allies gain +30 ft. speed for 1 minute/level.

Alter Aura: Changes your alignment to detection spells and effects.

Alter Fortune X: Cause one creature to reroll any die roll.

Ambush: Creates an illusory terrain feature to hide behind until you dispel it or break concentration.

Analyze Portal: Find a nearby portal and discover its properties.

Analyze Touchstone: Find a nearby planar touchstone and discover its properties.

Anamensis: Taps into an alien unconscious, providing a bonus on Knowledge skill checks.

Appraising Touch, Greater: Know the true worth of object touched.

Arcane Archery: Allows spells to be cast with greater range.

Arcane Senses: You always succeed on Spellcraft checks to counterspell.

Athanae’s Discern Status: Caster learns if target is living, dead, or undead.

B

Battle Fury: Rage to all creatures in a 60-ft burst.

Battlecry: Creatures within 30-foot cone cower for 1d4 rounds.

Blink: You randomly vanish and reappear for 1 round/level.

Blunt Natural Weapons: Weakens the natural weapons of the target creature.

Burden: Target is suddenly burdened, as if they carrying an additional 25 pounds per caster level.

C

Charm Monster: Makes monster believe it is your ally.

Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level.

Cloak of Invisibility: Target becomes invisible for 10 minutes/level, but can reappear at any time.

Cloaked Sphere of Radiance: Sphere of light is sheathed in a sphere of darkness.

Compel Breath: Forces target creature to use breath weapon.

Cone of Euphoria: 20-ft. cone dazes targets for 1d6 rounds.

Confusion: Subjects behave oddly for 1 round/level.

Creaking Cacophony: Sound distracts and makes foes vulnerable to sonic damage.

Create Fetch: Craft a temporary duplicate of yourself that follows telepathic orders.

Crisis of Confidence: Target loses commander rating, aura; can’t add Cha to rally checks.

Crown of Courage F: +1 on attacks and damage, +4 against fear; discharge to combat fear.

Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.

Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).

Curse of Impending Blades, Mass: Enemies take –2 penalty to AC.

Curse of the Putrid Husk: Subject is unconscious for 1d10 minutes.

D

Daylight: 60-ft. radius of bright light.

Deafening Blast: Permanently deafen all targets in 20-foot-radius spread.

Death Become Me: Switch faces with a dead target for 1 hour/level.

Deep Slumber: Puts 10 HD of creatures to sleep.

Depression: Enemies around you become fatigued and take penalties to Will saves.

Detect Allegiance: Divine the true motives and intentions of your target.

Detect Ship: Detect and identify ships.

Dirge of Discord: All within 20 ft. take –4 on attack rolls and Dexterity, and reduce speed by 50%.

Disobedience: Subject is shielded from mind control.

Dispel Magic: Cancels magical spells and effects.

Displacement: Attacks miss subject 50%.

Dissonant Chord: Deal 1d8/2 levels sonic damage in 10-ft. burst.

Dolorous Blow: Weapon’s threat range is doubled and threats are automatically confirmed.

Dragonblood Affinity: Grants +2 bonus on all saves, checks, attacks, and damage rolls to one dragon or dragonblood creature/level.

E

Enduring Scrutiny: Become aware when target performs designated action.

Ever Armed: A rapier and dueling cloak appear in your hands.

Fear: Subjects within cone flee for 1 round/level.

F

Field of Blurs: As blur that effects up to 500 creatures for a shorter period of time.

G

G’elsewhere Chant: Teleport subject to random safe place within 100 ft.

Gaseous Form: Subject becomes insubstantial and can fly slowly.

Geas, Lesser: Commands subject of 7 HD or less.

Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

H

Halt: Subject’s feet become stuck to ground.

Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Haunting Tune: 1 subject/level becomes shaken.

Hesitate: Force subject to lose actions.

Hold Person or Ghost: As hold person, but also affecting ghosts.

Hymn of Praise: Add +2 to caster level to all good divine casters within range.

I

Identify, Greater: As detect magic, except that it provides a +20 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items.

Illusory Script M: Only intended reader can decipher.

Infernal Threnody: Add +2 to caster level to all evil divine casters within range.

Insignia of Healing F: Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).

Invisibility Sphere: Makes everyone within 10 ft. invisible.

Invoke the Cerulean Sign: Aberrations become sickened, nauseated, dazed, or stunned.

J

K

Know Opponent: Learn strengths and weaknesses of foe.

L

Leomund’s Tiny Hut: Creates shelter for ten creatures.

Last Stand: Rally outnumbered troops into making a heroic last stand.

Listening Coin: You can eavesdrop through a magic coin.

Love’s Lament: Cone deals 1d6 Wisdom damage and causes nausea.

M

Major Image: As silent image, plus sound, smell and thermal effects.

Moral Facade: Divination spells give a false alignment reading.

N

Nightmare Terrain: Create patch of illusory terrain that hinders foes and allows you to hide.

O

Otto's Imperative Ambulation: Subject must move at least 10 feet each round.

P

Phantasmal Injury: Implant illusion that subject is disabled.

Phantom Battle: Illusion of battle flanks creatures and denies attacks of opportunity.

Phantom Steed: Magic horse appears for 1 hour/level.

Puppeteer: Subject mimics your actions.

Q

R

Ray of Dizziness: Subject can take only move or standard actions.

Refreshment: Cures creatures of all nonlethal damage.

Remove Curse: Frees object or person from curse.

Return to the Saddle: You instantly return to the saddle to which you are attuned.

Revitalize Legacy, Least: Get extra use of chosen least legacy ability.

Roar of the Waves: Make one target/2 levels deafened and shaken.

S

T

U

V

W

X

Y

Z

S

Sadism: For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.

Scrying F: Spies on subject from a distance.

Sculpt Sound: Creates new sounds or changes existing ones.

Secret Page: Changes one page to hide its real content.

See Invisibility: Reveals invisible creatures or objects.

Sepia Snake Sigil M: Creates text symbol that immobilizes reader.

Shadow Cache: You open a small portal to the Plane of Shadow through which you can put an item for later retrieval.

Shadow Crown: Gain a +4 competence bonus on Perform checks.

Shadowslip: Shadows provide partial concealment and allow the caster to move through the Plane of Shadow.

Shocknet: Hurls net of electricity at target; deals 1d8 +1 per level electricity damage per round.

Siren’s Call: Compel one creature/2 levels to submerse itself.

Slow: One subject/level takes only one action/round, –2 to AC and attack rolls.

Song of the Calling: Ghost departs immediately for the True Afterlife.

Sonic Shield: +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.

Speak with Animals: You can communicate with animals.

Speechlink: You and one other creature can talk, no matter how far apart.

Stiffen: Touch imposes penalties to Dex and speed and reduces maneuverability.

Stunning Screech: All within 30 ft. are stunned for 1 round.

Summon Living Dragonmark: Summons a living dragonmark for 1 round/level.

Summon Monster III: Calls extraplanar creature to fight for you.

Summon Monstrous Horde: As summon monster II but summon twenty-five/level of the kind of creature selected.

Suppress Breath Weapon: Subject can’t use breath weapon.

Tormenting Thirst: Subject is overwhelmed by thirst.
Treasure Scent: You detect valuable metals and gems.
Unluck: Subject remakes all rolls, uses worse result for 1 round/level.
Unseen Marker: Mark the subject, making him a beacon for scrying.
Vision of Fear: Gain an image of either the target's greatest fear or its most recent source of fear.
Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
Weapon of Impact: As keen edge, but aids bludgeoning weapons.
Weapon Pocket: Creates an extradimensional pocket for weapon storage.
Winding Alleys: Trap foe in phantasmal maze.