3rd-Level Bard Spells
An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Adoration of the Frightful: Make fearful creatures friendly to you.
Allegro: You and your allies gain +30 ft. speed for 1 minute/level.
Alter Aura: Changes your alignment to detection spells and effects.
Alter Fortune X: Cause one creature to reroll any die roll.
Ambush: Creates an illusory terrain feature to hide behind until you dispel it or break concentration.
Analyze Portal: Find a nearby portal and discover its properties.
Analyze Touchstone: Find a nearby planar touchstone and discover its properties.
Anamensis: Taps into an alien unconscious, providing a bonus on Knowledge skill checks.
Appraising Touch, Greater: Know the true worth of object touched.
Arcane Archery: Allows spells to be cast with greater range.
Arcane Senses: You always succeed on Spellcraft checks to counterspell.
Athanae’s Discern Status: Caster learns if target is living, dead, or undead.
Battle Fury: Rage to all creatures in a 60-ft burst.
Battlecry: Creatures within 30-foot cone cower for 1d4 rounds.
Blink: You randomly vanish and reappear for 1 round/level.
Blunt Natural Weapons: Weakens the natural weapons of the target creature.
Burden: Target is suddenly burdened, as if they carrying an additional 25 pounds per caster level.
Charm Monster: Makes monster believe it is your ally.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level.
Cloak of Invisibility: Target becomes invisible for 10 minutes/level, but can reappear at any time.
Cloaked Sphere of Radiance: Sphere of light is sheathed in a sphere of darkness.
Compel Breath: Forces target creature to use breath weapon.
Cone of Euphoria: 20-ft. cone dazes targets for 1d6 rounds.
Confusion: Subjects behave oddly for 1 round/level.
Creaking Cacophony: Sound distracts and makes foes vulnerable to sonic damage.
Create Fetch: Craft a temporary duplicate of yourself that follows telepathic orders.
Crisis of Confidence: Target loses commander rating, aura; can’t add Cha to rally checks.
Crown of Courage F: +1 on attacks and damage, +4 against fear; discharge to combat fear.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Curse of Impending Blades, Mass: Enemies take –2 penalty to AC.
Curse of the Putrid Husk: Subject is unconscious for 1d10 minutes.
Daylight: 60-ft. radius of bright light.
Deafening Blast: Permanently deafen all targets in 20-foot-radius spread.
Death Become Me: Switch faces with a dead target for 1 hour/level.
Deep Slumber: Puts 10 HD of creatures to sleep.
Depression: Enemies around you become fatigued and take penalties to Will saves.
Detect Allegiance: Divine the true motives and intentions of your target.
Detect Ship: Detect and identify ships.
Dirge of Discord: All within 20 ft. take –4 on attack rolls and Dexterity, and reduce speed by 50%.
Disobedience: Subject is shielded from mind control.
Dispel Magic: Cancels magical spells and effects.
Displacement: Attacks miss subject 50%.
Dissonant Chord: Deal 1d8/2 levels sonic damage in 10-ft. burst.
Dolorous Blow: Weapon’s threat range is doubled and threats are automatically confirmed.
Dragonblood Affinity: Grants +2 bonus on all saves, checks, attacks, and damage rolls to one dragon or dragonblood creature/level.
Enduring Scrutiny: Become aware when target performs designated action.
Ever Armed: A rapier and dueling cloak appear in your hands.
Fear: Subjects within cone flee for 1 round/level.
Field of Blurs: As blur that effects up to 500 creatures for a shorter period of time.
G’elsewhere Chant: Teleport subject to random safe place within 100 ft.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Geas, Lesser: Commands subject of 7 HD or less.
Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Halt: Subject’s feet become stuck to ground.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Haunting Tune: 1 subject/level becomes shaken.
Hesitate: Force subject to lose actions.
Hold Person or Ghost: As hold person, but also affecting ghosts.
Hymn of Praise: Add +2 to caster level to all good divine casters within range.
Illusory Script M: Only intended reader can decipher.
Infernal Threnody: Add +2 to caster level to all evil divine casters within range.
Insignia of Healing F: Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Invoke the Cerulean Sign: Aberrations become sickened, nauseated, dazed, or stunned.
Know Opponent: Learn strengths and weaknesses of foe.
Leomund’s Tiny Hut: Creates shelter for ten creatures.
Last Stand: Rally outnumbered troops into making a heroic last stand.
Listening Coin: You can eavesdrop through a magic coin.
Love’s Lament: Cone deals 1d6 Wisdom damage and causes nausea.
Major Image: As silent image, plus sound, smell and thermal effects.
Moral Facade: Divination spells give a false alignment reading.
Nightmare Terrain: Create patch of illusory terrain that hinders foes and allows you to hide.
Otto's Imperative Ambulation: Subject must move at least 10 feet each round.
Phantasmal Injury: Implant illusion that subject is disabled.
Phantom Battle: Illusion of battle flanks creatures and denies attacks of opportunity.
Phantom Steed: Magic horse appears for 1 hour/level.
Puppeteer: Subject mimics your actions.
Ray of Dizziness: Subject can take only move or standard actions.
Refreshment: Cures creatures of all nonlethal damage.
Remove Curse: Frees object or person from curse.
Return to the Saddle: You instantly return to the saddle to which you are attuned.
Revitalize Legacy, Least: Get extra use of chosen least legacy ability.
Roar of the Waves: Make one target/2 levels deafened and shaken.
Sadism: For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Scrying F: Spies on subject from a distance.
Sculpt Sound: Creates new sounds or changes existing ones.
Secret Page: Changes one page to hide its real content.
See Invisibility: Reveals invisible creatures or objects.
Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
Shadow Cache: You open a small portal to the Plane of Shadow through which you can put an item for later retrieval.
Shadow Crown: Gain a +4 competence bonus on Perform checks.
Shadowslip: Shadows provide partial concealment and allow the caster to move through the Plane of Shadow.
Shocknet: Hurls net of electricity at target; deals 1d8 +1 per level electricity damage per round.
Siren’s Call: Compel one creature/2 levels to submerse itself.
Slow: One subject/level takes only one action/round, –2 to AC and attack rolls.
Song of the Calling: Ghost departs immediately for the True Afterlife.
Sonic Shield: +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Speak with Animals: You can communicate with animals.
Speechlink: You and one other creature can talk, no matter how far apart.
Stiffen: Touch imposes penalties to Dex and speed and reduces maneuverability.
Stunning Screech: All within 30 ft. are stunned for 1 round.
Summon Living Dragonmark: Summons a living dragonmark for 1 round/level.
Summon Monster III: Calls extraplanar creature to fight for you.
Summon Monstrous Horde: As summon monster II but summon twenty-five/level of the kind of creature selected.
Suppress Breath Weapon: Subject can’t use breath weapon.
Tormenting Thirst: Subject is overwhelmed by thirst.
Treasure Scent: You detect valuable metals and gems.
Unluck: Subject remakes all rolls, uses worse result for 1 round/level.
Unseen Marker: Mark the subject, making him a beacon for scrying.
Vision of Fear: Gain an image of either the target's greatest fear or its most recent source of fear.
Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
Weapon of Impact: As keen edge, but aids bludgeoning weapons.
Weapon Pocket: Creates an extradimensional pocket for weapon storage.
Winding Alleys: Trap foe in phantasmal maze.