3rd-Level Blackguard Spells

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Abyssal Might: Caster gains +2 to Str, Con, Dex, and SR.
Bedevil: Summon a mischievous spirit to torment your enemy.
Contagion: Infects subject with chosen disease.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Deific Bastion: Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.
Demon Wings: Caster flies at his land speed.
Endure Elements: Exist comfortably in hot or cold environments.
Fangs of the Vampire King: Caster gains bite attack that deals 1d6 damage and 1 Con damage.
Hell’s Power: Caster gains +2 AC and +1 to existing DR.
Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Investiture of the Amnizu: Target can deal 1d4 Int damage with a touch.
Investiture of the Erinyes: Target can force foes to move closer and take no action.
Investiture of the Harvester Devil: Target can deal lingering wounds with melee attacks.
Investiture of the Steel Devil: Target gains profane bonus on attacks and to AC.
Mantle of Evil: You gain SR 12 + caster level against spells with the good descriptor.
Masochism: For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.
Resurgence, Mass: As resurgence, but multiple subjects.
Sense Good: As detect good, but requires no concentration.
Spiritual Chariot: Creates ghostly chariot behind your mount.
Summon Monster III: Calls extraplanar creature to fight for you.
Summon Undead III: Summons undead to fight for you.
Unholy Storm M: Evil-aligned rain falls in 20-ft. radius.
War-Mount: Your mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapons; use with other spells grants mount fly speed.
Weapon of the Deity: Your weapon gains enhancement bonus and special ability.