3rd-Level Druid Spells, Book of Experimental Might, Alternate Magic System

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


A

Aboleth's Lung: Targets are able to breathe water; however, they can no longer breathe air for the duration.

Animal Messenger: Sends a Tiny animal to a specific place.

B

Bear’s Endurance: Subject gains +1d4 bonus to Constitution for ten minutes/level.

Bull’s Strength: Subject gains +1d4 bonus to Strength for ten minutes/level.

C

Cat’s Grace: Subject gains +1d4 bonus to Dexterity for ten minutes/level.

D

E

Eagle’s Form: You take the form of an eagle.

F

Fire Trap M: Opened object deals 1d4 points of damage +1/level.

Flaming Sphere: Creates rolling ball of fire that deals 2d6 points of damage, lasts 1 round/level.

G

Gust of Wind: Blows away or knocks down smaller creatures.

H

I

J

K

L

M

N

O

Owl’s Wisdom: Subject gains +1d4 bonus to Wisdom for ten minutes/level.

P

Q

R

Reduce Animal: Shrinks one willing animal.

S

Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.

Spider Climb: Grants ability to walk on walls and ceilings.

T

Tree Shape: You look exactly like a tree for one hour/level.

U

V

W

Wolf’s Form: You take the form of a wolf.

Wood Shape: Rearranges wooden objects to suit you.

X

Y

Z