4th-Level Artificer Infusions

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Censure Elementals: Deal 2d4 + 1/level damage each round to elementals.
Concurrent Infusions: Cast three 1st-level infusions simultaneously.
Construct Energy Ward, Greater: Construct gains immunity to specified energy type.
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Humanoid Essence: Imposes upon a construct some of the weakness of the humanoid type.
Inflict Critical Damage: Deals 4d8 + 1/level damage (maximum +20) to a construct.
Item Alteration: Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.
Iron Construct: Construct gains DR 15/adamantine and takes half damage from acid and fire.
Minor Creation: Creates one cloth or wood object.
Natural Weapon Augmentation M: Natural weapon gains special ability with up to +3 bonus market price modifier.
Repair Critical Damage: “Cures” 4d8+1/level damage (maximum +20) to a construct.
Rusting Grasp: Your touch corrodes iron and alloys.
Shield of Faith, Mass: Allies gain +3 or higher AC bonus.
Weapon Augmentation M: Weapon gains special ability with up to +3 bonus market price modifier.