4th-Level Assassin Spells

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Arrow Storm: You make one ranged attack against each foe within one range increment.
Assassin’s Darkness: Globe of pure darkness blocks all sight but your own.
Assay Spell Resistance: +10 bonus on caster level checks to defeat one creature’s spell resistance.
Bloodfreeze Arrow: Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level.
Combat Fluidness, Greater: Caster gains +3 arcane bonus to initiative and AC for 10 minutes/level.
Combat Prescience: Gain a +2 dodge bonus to AC, and cannot be flanked for the duration of the spell.
Cursed Blade: Wounds dealt by weapon can’t be healed without remove curse.
Death is Me: Take on the face and form of a newly dead creature touched for 1 hour/level.
Deathsight: Make death attack without spending rounds in observation.
Dimension Door: Teleports you short distance.
Envenom Bite: Deals 1d8 Dex damage, repeats in one minute.
Ferocity of Sanguine Rage: Gain bonus on melee damage rolls and one use of true strike.
Flesh Armor: Caster gains DR 10/+1.
Fracturing Weapon: Enchant a weapon so it bestows penalties to AC and DR when it strikes.
Freedom of Movement: Subject moves normally despite impediments.
Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Heart Ripper: Kills living creature with up to your caster level in HD.
Hide from Dragons: Dragons can’t perceive one subject/2 levels.
Implacable Pursuer: You know where prey is, as long as it’s moving.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to familiar creature.
Modify Memory: Changes 5 minutes of subject’s memories.
Mordenkainen's Trusted Bloodhound: Create a ferocious hound that tracks and attacks foes.
Polymorph Weapon: Polymorphs a weapon into another item of the same material.
Shadow Arrow: Masterwork arrow or bolt deals 1d6 points of Strength damage.
Shadow Form: Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.
Shadow Phase: Subject becomes partially incorporeal.
Shadow Strike: Caster can deal damage to a creature by striking at its shadow.
Skin Walking: Target can assume likeness of someone slain.
Sniper’s Eye: Gain +10 Spot, darkvision, 60-ft. range for sneak attacks, and death attacks with ranged weapons.
Soulbleed I: Melee weapon drains 1 point of essential per hit.
Stop Heart: Subject drops to –8 hp immediately.
Toxic Tongue: Generate small amount of poison that you can spit or place on a weapon.
Unseen Strike: Invisibility effect triggered to activate the instant you successfully attack someone.
Vampiric Regeneration: Damage dealt by a weapon heals the wielder.
Vulnerability: Reduces an opponent’s damage reduction.
Wave of Venom: Creates a wave of toxins.
Wrack: Blinds subject and renders it helpless for 1 round/level, then –2 on attacks, saves, and checks for 3d10 minutes.
Wraithstrike, Greater: As wraithstrike and you receive a +2 circumstance bonus to attack and damage rolls.