4th-Level Druid Spells, Book of Experimental Might, Alternate Magic System

From WikiName
Jump to: navigation, search

An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


A

Animal Trance: Fascinates 2d6 HD of animals.

B

Barkskin: Grants +2 (or higher) enhancement to natural armor.

C

Chill Metal:Cold metal damages those who touch it.

D

E

F

Flame Blade: Touch attack deals 1d8 points of damage +1/two levels.

Fog Cloud: Fog obscures vision.

G

H

Heat Metal: Makes metal so hot it damages those who touch it.

Hold Animal: Paralyzes one animal for 1 round/level.

I

J

K

L

M

N

O

P

Q

R

Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.

Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 points of ability damage.

S

Shark’s Form: You take the form of a Medium shark.

Summon Nature’s Ally II: Calls creature to fight.

Summon Swarm:Summons swarm of bats, rats, or spiders.

T

U

V

W

Warp Wood: Bends wood (shaft, handle, door, plank).

X

Y

Z