4th-Level Wizard Spells, Book of Experimental Might, Alternate Magic System

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


Absorb Weapon: Hide a weapon, gain a Bluff check with a +4 bonus on feint attempts when you draw it.
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.


Bear’s Endurance: Subject gains +1d4 bonus to Constitution for ten minutes/level.
Blur: Attacks miss subject 20 percent of the time.
Bull’s Strength: Subject gains +1d4 bonus to Strength for ten minutes/level.


Cat’s Grace: Subject gains +1d4 bonus to Dexterity for ten minutes/level.
Continual Flame M: Makes a permanent, heatless torch.


Darkness: Creates a 20-foot radius of supernatural darkness.
Detect Thoughts: Allows “listening” to surface thoughts.


Eagle’s Splendor: Subject gains +1d4 bonus to Charisma for ten minutes/level.


Flaming Sphere: Creates rolling ball of fire that deals 2d6 points of damage, lasts 1 round/level.
Fox’s Cunning: Subject gains +1d4 bonus to Intelligence for ten minutes/level.


Ghoul Touch: Paralyzes one subject, which exudes stench that sickens those nearby.
Glitterdust: Blinds creatures, outlines invisible creatures.



Invisibility: Subject is invisible for ten minutes/level or until it attacks.




Levitate: Subject moves up and down at your direction.
Locate Object: You sense direction toward object (specific or type).


Melf's Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1/three levels, max. eight).



Owl’s Wisdom: Subject gains +1d4 bonus to Wisdom for ten minutes/level.


Power Craft: Provides source of locomotion to cart, wagon, boat, or ship.



Resist Energy: Ignores first 10 (or more) points of damage /attack from specified energy type.
Rope Trick: As many as eight creatures hide in extradimensional space.


Shark’s Form: You take the form of a Medium shark.


Tasha’s Hideous Laughter: Subject loses actions for 1 round/level.




Web: Fills 20-foot-radius spread with sticky spiderwebs.
Wings of Air: Subject’s flight maneuverability improves by one step.
Woven Bolt: Your Eldritch Bolts inflict +1d6 points of damage + 1d6 points/four levels.
Wracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.