5th-Level Bard Spells

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.



Blink, Greater: Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level.

Body Harmonic F: Piercing tone deals 1d10 damage to one ability/round.

Bolts of Bedevilment: One ray/round, dazes 1d3 rounds.

Boreal Wind F: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.


Cacophonic Burst: Noise deals 1d6/level sonic damage to all within area.

Channeled Sound Blast: Deal sonic damage in cone; area and damage increase based on casting time.

Cloak of Hate: Target provokes hostile reactions, takes –10 penalty to Diplomacy checks.

Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.


Dance of Blades: A weapon attacks on its own.

Dance of the Dead: Through music, gain power over the undead.

Dimension Jumper: Teleport up to 30 feet 1/round.

Discordant Malediction: Subject takes sonic damage each time she casts a spell with a verbal component.

Dispel Magic, Greater: As dispel magic, but +20 on check.

Dominate Person or Ghost: As dominate person, but also affecting ghosts.

Dragonsight: Gain low-light vision, darkvision, and blindsense.

Dream: Sends message to anyone sleeping.


Endless Slumber: Subject falls asleep and is not easily roused.

Evacuation Rune: Create invisible rune that you can teleport to as swift action.


False Vision M: Fools scrying with an illusion.

Fever Dream: Illusory vision fatigues or exhausts target, makes spellcasting difficult.

Friend to Foe: Make subject creature believe its allies are its enemies.


Glimpse of Eternity: Target takes 1d6 nonlethal damage/level and is confused.


Harmonic Void: Nearby casters must succeed on Concentration check to use verbal-component spells.

Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Hide from Dragons: Dragons can’t perceive one subject/2 levels.

Hold Undead: Interrupt the flow of negative energy within an undead creature, freezing it in place.


Incite Riot: Subjects attack nearest creature.

Inescapable Swarm: Targets feel as though they are covered by an invisible swarm of insects.




Leomund’s Billet: Creates sturdy barracks.

Leomund’s Hidden Lodge: Creates sturdy cottage camouflaged to blend into natural surroundings.

Magic Convalescence: Spells cast nearby heal you 1 hp/spell level.

Magical Backlash, Greater: Target takes 4 points of damage per spell level affecting it and the effect lasts longer.

Mind Fog: Subjects in fog get –10 to Wis and Will checks.

Mirage Arcana: As hallucinatory terrain, plus structures.

Mislead: Turns you invisible and creates illusory double.

Morality Undone: Subject becomes evil.


Nightmare: Sends vision dealing 1d10 damage, fatigue.



Persistent Image: As major image, but no concentration required.



Reflective Disguise, Mass: Viewers see subjects as their own species and gender.

Remorseless Charm M: Suppress the target’s alignment, removing all alignment-related inhibitions.

Renewed Vigor: Remove fatigue and +2 bonus to Constitution for 1 round/level.

Revitalize Legacy, Lesser: Get extra use of chosen lesser legacy ability.


Scry Location: Spy on a distant location.

Scyllan Scream: Scream panics or shakes those who hear it.

Seeming: Changes appearance of one person per two levels.

Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.

Shadow Walk: Step into shadow to travel rapidly.

Song of Discord: Forces subjects to attack each other.

Soul Shackles: Imprisons soul of dead creature in talisman, from which caster can question it.

Spell Haven F: Stores one spell in your dragonmark.

Suggestion, Mass: As suggestion, plus one subject/level.

Summon Monster V: Calls extraplanar creature to fight for you.

Surefooted Stride, Mass: As surefooted stride but multiple subjects.


Telepathy Block: Blocks all telepathic communication within 80-ft. radius.


Unfettered Heroism: Spend more than one action point per round plus gain one free action point per round.



Wail of Doom: Deal 1d4 damage/level in 30-ft. cone, plus subjects panicked or shaken.