6th-Level Artificer Spells

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Blade Barrier: Wall of blades deals 1d6/level damage.
Construct Essence, Mass Lesser: Grants many living constructs qualities of the construct type.
Disable Construct: Deals 10/level damage to target construct.
Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
Hardening: Item’s hardness increases by 1 per 2 levels.
Humanoid Essence, Greater: Gives a construct the humanoid type.
Inflict Moderate Damage, Mass: Deals 2d8 damage +1/level to many constructs.
Move Earth: Digs trenches and builds hills.
Natural Weapon Augmentation, Greater M: Natural weapon gains special ability with up to +5 bonus market price modifier.
Repair Moderate Damage, Mass: Repairs 2d8 damage +1/level for many constructs.
Spell Snare, Greater: Dragonshard absorbs a spell or spell-like ability of up to 6th level.
Total Repair: Repair 10 points/level of damage to a construct.
Wall of Iron M: 30 hp/four levels; can topple onto foes.
Weapon Augmentation, Greater M: Weapon gains special ability with up to +5 bonus market price modifier.