7th-Level Cleric Spells, Book of Experimental Might, Alternate Magic System

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An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.

Aeonian Lantern: Magical nonmoving lantern inflicts a –2 penalty to foes’ attacks, saves, and checks.

Control Water: Raises or lowers bodies of water.

Dismissal: Forces a creature to return to native plane.

Divination M: Provides useful advice for specific proposed actions.

Freedom of Movement: Subject moves normally despite impediments.

Geas, Lesser: Commands subject of 7 HD or less.

Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.

Imbue With Spell Ability: Transfer spells to subject.

Magic Weapon, Greater: Grants +1 bonus/four levels (max. +5).

Mighty Hammer: Your weapon from the Godhammer discipline gains +1d6 damage bonus.

Poison: Touch deals 1d10 points of Constitution damage, repeats in one minute.

Repel Vermin: Insects, spiders, and other vermin stay 10 feet away.

Sending: Delivers short message anywhere, instantly.

Stalwart Soul: Subject gains immunity to ability damage and ability drain.