8th-Level Cleric Spells

From WikiName
Jump to: navigation, search

An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


Abyssal Frenzy: Regresses target to brutish, demonic version of itself.

Antidragon Aura, Greater: Protects subject from dragon attacks and magic.

Antimagic Field: Negates magic within 10 ft.

Awaken the Dead VIII F: Creates short-lived undead creature to fight for you.

Axiomatic Creature M X: Transforms creature into an axiomatic creature.

Befoul: Large amount of water becomes poisonous.

Bodak Birth: Transforms a willing subject into a bodak.

Bodak’s Glare F: You slay a creature, which turns into a bodak 24 hours later.

Brilliant Aura: Allies’ weapons become brilliant energy, ignoring armor.

Call Upon Fiendish Heritage: As call upon celestial heritage, but you can only cast this spell if you have fiendish ancestry.

Chain Dispel: Dispel multiple magical effects in multiple creatures.

Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells.

Conjure Ice Beast VIII: Conjures ice creature to fight for you.

Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.

Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.

Death Pact M: Deity brings subject back from the dead automatically.

Death Ward, Mass: As death ward, but more subjects.

Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.

Discern Location: Reveals exact location of creature or object.

Disrupt Soul: The target has his essence scattered.

Dream Image: Create a dream duplicate of yourself.

Earthquake: Intense tremor shakes 5-ft./level radius.

Embrace the Dark Chaos X: Exchanges one of target’s feats for an Abyssal heritor feat.

Familial Geas: Commands subject to undertake a task, which passes to his nearest kin if he dies.

Familiarity of Place, Greater: As familiarity of place, except the luck bonus is +1 plus an additional +1 for every five levels.

Fierce Pride of the Beastlands: Summon celestial lions and celestial dire lions to follow your commands.

Fire Storm: Deals 1d6/level fire damage.

Flashflood: Wave of water smashes everything in its path and floods area.

General of Undeath: Increases your maximum HD of controlled undead by your level.

Golem Immunity: Grants a construct the magic immunity special quality of a particular golem.

Heat Drain: Subjects take 1d6 cold damage/level, you gain equal amount hp.

Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Shout: Inflicts 1d8 points of sonic damage/two caster levels and other effects to evil creatures.

Illusion Purge: Dispels illusions within 5 ft./level.

Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.

Investiture of the Horned Devil: Target stuns foes with successful melee attack.

Last Judgment: Evil creatures are struck dead and sent to Lower Planes.

Lion’s Roar: Deals 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, plus temporary hp.

Necrotic Empowerment F: Draw personal vigor from mother cyst.

Pestilence: Subject gains a disease, as do all who touch him.

Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.

Planar Exchange, Greater: Trade places with one of three greater planar creatures (your choice).

Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.

Shun the Dark Chaos X: Exchanges one of target’s Abyssal heritor feats for another kind of feat.

Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.

Spread of Contentment M: Calms hostile creatures within 10-ft./level radius.

Stormrage: You can fly and fire lightning from your eyes.

Summon Avatar of Elemental Evil: Calls powerful being of elemental evil to fight for you.

Summon Giants: Summons outsider giants (frost giants only) to fight for you.

Summon Monster VIII: Calls extraplanar creature to fight for you.

Summoning Pact: Make a pact with a creature you know and gain the ability to summon it to you.

Symbol of Death M: Triggered rune slays nearby creatures.

Symbol of Insanity M: Triggered rune renders nearby creatures insane.

Unholy Aura F: +4 to AC, +4 resistance, and SR 25 against good spells.

Valiant Spirit, Mass I E: One subject/caster level can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.

Veil of Undeath: You gain undead traits.

Visions of the Future: +2 sacred bonus on saves, +2 dodge bonus to AC; discharge spell to gain bonus equal to half caster level.

Wall of Greater Dispel Magic: Creatures passing through a transparent wall become subjects of targeted greater dispel magic.