9th-Level Cleric Spells
An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Abyssal Army: Summons demons to fight for you.
Anathema: Break the divine link between your god and lower-ranked members of your faith.
Aspect of the Divine: You become half-celestial or half-fiendish.
Astral Projection M: Projects you and companions onto Astral Plane.
Awaken Construct X: Construct gains humanlike sentience.
Awaken the Dead IX F: Creates short-lived undead creature to fight for you.
Burial Rites X: Array of magic effects protects area.
Call Marut X: A marut performs one duty for you.
Confutation of the Demon: Destroys evil outsider or inflicts 10d6 points of damage.
Conjure Ice Beast IX: Conjures ice creature to fight for you.
Consume Soul: You absorb the soul of dead creature.
Crowning Touch F X: Cursed subject gains negative levels each time a spell is cast.
Despoil: Kills plants, damages objects in 100-ft. radius/level.
Destruction of the Angel: Destroys good outsider or inflicts 10d6 points of damage.
Dominion: Target becomes an automaton under your control.
End to Strife: Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max. 20d6).
Energy Drain: Subject gains 2d4 negative levels.
Etherealness: Travel to Ethereal Plane with companions.
Erupt: Eruption covers area in molten lava.
Feast of Champions: Food for one creature/level heals and grants comprehensive bonuses.
Fiendish Horde: Inflicts 10d6 points of damage on all good creatures and summons one vrock or osyluth/four caster levels.
Fimbulwinter X: Creates winter weather for miles around you that lasts for months.
Gate X: Connects two planes for travel or summoning.
Genesis: Create a demi-plane with limited access.
Gird Against the Enemy: Living creatures gain immunity to undead and vice versa.
Harm, Mass: Deals 12 points/level to all targets within 20-ft. burst.
Heal, Mass: As heal, but with several subjects.
Heavenly Host: Summons archons to fight for you.
Hellish Horde: Summons devils to fight for you.
Hunters of Hades M: Summons a pair of pack fiends or a retriever to follow your commands.
Immortality M: Target stops aging.
Implosion: Kills one creature/round.
Imprison Soul F: Traps soul in a small object, and victim takes 1d4 Con damage per day.
Incarnate Construct: Turns construct into living creature.
Investiture of the Hellfire Engine: Target gains iron body and 8d10 breath weapon of hellfire.
Investiture of the Pit Fiend: Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror.
Mantle of the Fiery Spirit X: Permanently grants one creature the fire subtype.
Master Hammer: Your weapon from the Godhammer discipline gains +6d6 damage bonus.
Miracle X: Requests a deity’s intercession.
Necrotic Termination F X: Permanently eliminates encysted subject.
One Step Beyond M: Targets gain immunity to divination.
Open Greater Chakra: Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra.
Perfect Ward: Anyone touching target or warded area is teleported away.
Plague of Undead M: Animates horde of undead.
Planar Pocket: Creates a small area around yourself that is, to all intents and purposes, your home plane.
Protective Shell: Hemispheric shield moves with you, making those inside impervious to attacks.
Requiem: As temporal stasis, but for corpses.
Revitalize Legacy, Greater: Get extra use of chosen greater legacy ability.
Righteous Exile: Deal damage to evil creatures and banish evil outsiders.
Smother Magic: Prevent the target from using spells or spell-like abilities for a brief time.
Soul Bind F: Traps newly dead soul to prevent resurrection.
Speed Reinforcements: Double the movement rates of the affected troops.
Spread of Savagery: Creatures within 10 ft./level become hostile and savage.
Storm of Vengeance: Storm rains acid, lightning, and hail.
Sublime Revelry: Targets are immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.
Summon Elemental Monolith M: Calls powerful elemental creature to fight for you.
Summon Golem: Summon a clay, flesh, iron, or stone golem from a small amount of like material.
Summon Monster IX: Calls extraplanar creature to fight for you.
Sunfire Tomb: Imprisons target in the sun.
True Resurrection M: As resurrection, plus remains aren’t needed.
Undeath’s Eternal Foe: Subjects receive negative energy protection and immunity to most undead special attacks.
Vile Death M X: Undead creature gains fiendish template.
Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.
Wellspring of Soul’s Light: Inflicts 10d6 points of damage on all evil creatures and summons one 10th-level paladin/four caster levels.
Were-Doom: 1d4 creatures are infected with lycanthropy.