9th-Level Wizard Spells, Book of Experimental Might, Alternate Magic System
An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Animal Growth: One animal/two levels doubles in size.
Bigby’s Interposing Hand: Hand provides cover against one opponent.
Blight: Withers one plant or deals 1d6 points of damage/level to plant creature.
Cone of Cold: Inflicts 1d6 points of cold damage/level.
Consume Soulshard: Drain the experience form a soulshard and make it your own temporarily.
Dismissal: Forces a creature to return to its native plane.
Dream: Sends message to anyone sleeping.
Leomund's Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Major Creation: As minor creation, plus stone and metal.
Mordenkainen’s Faithful Hound: Phantom dog can guard and attack.
Nightmare: Sends vision dealing 1d10 points of damage and fatigue.
Overland Flight: You fly at a speed of 40 feet and can hustle over long distances.
Phantom Foil: Creates phantasms that negate sneak attacks.
Prying Eyes: 1d4 floating eyes +1 eye/level scout for you.
Rary’s Telepathic Bond: Link lets allies communicate.
Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Seeming: Changes appearance of one person/two levels.
Sending: Delivers short message anywhere, instantly.
Spider’s Form: You take the form of a Large monstrous spider.
Summon Monster V: Calls extraplanar creature to fight for you.
Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
Transmute Mud to Rock: Transforms two 10-foot cubes/level.
Transmute Rock to Mud: Transforms two 10-foot cubes/level.
Wall of Stone: Creates a stone wall that can be shaped.
Waves of Fatigue: Several targets become fatigued.
X-Ray Vision: You see through matter.
Zone of Respite: Prevents teleportation and similar effects from functioning in the area.