9th-Level Wizard Spells, Book of Experimental Might, Alternate Magic System

From WikiName
Jump to: navigation, search

An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


A

Animal Growth: One animal/two levels doubles in size.

B

Bigby’s Interposing Hand: Hand provides cover against one opponent.

Blight: Withers one plant or deals 1d6 points of damage/level to plant creature.

C

Cone of Cold: Inflicts 1d6 points of cold damage/level.

Consume Soulshard: Drain the experience form a soulshard and make it your own temporarily.

D

Dismissal: Forces a creature to return to its native plane.

Dream: Sends message to anyone sleeping.

E

F

G

H

I

J

K

L

Leomund's Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.

M

Major Creation: As minor creation, plus stone and metal.

Mordenkainen’s Faithful Hound: Phantom dog can guard and attack.

N

Nightmare: Sends vision dealing 1d10 points of damage and fatigue.

O

Overland Flight: You fly at a speed of 40 feet and can hustle over long distances.

P

Phantom Foil: Creates phantasms that negate sneak attacks.

Prying Eyes: 1d4 floating eyes +1 eye/level scout for you.

Q

R

Rary’s Telepathic Bond: Link lets allies communicate.

S

Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.

Seeming: Changes appearance of one person/two levels.

Sending: Delivers short message anywhere, instantly.

Shadow Tentacle: As lesser shadow tentacle, except the tentacle is larger and stronger.

Spider’s Form: You take the form of a Large monstrous spider.

Summon Monster V: Calls extraplanar creature to fight for you.

Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.

T

Telekinesis: Moves object, attacks creature, or hurls object or creature.

Transmute Mud to Rock: Transforms two 10-foot cubes/level.

Transmute Rock to Mud: Transforms two 10-foot cubes/level.

U

V

W

Wall of Stone: Creates a stone wall that can be shaped.

Waves of Fatigue: Several targets become fatigued.

X

X-Ray Vision: You see through matter.

Y

Z

Zone of Respite: Prevents teleportation and similar effects from functioning in the area.