Ability: Strength

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STRENGTH (STR)

Strength measures your character's muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry (see Chapter 9: Adventuring of the Player's Handbook v3.5).

You apply your character's Strength modifier to:

  • Melee attack rolls.
  • Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one half the character's Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
  • Climb, Jump, and Swim checks. These are the skills that have Strength as their key ability.
  • Strength checks (for breaking down doors and the like).

Average Strength Scores


Average
Average
Example Race or Creature Kind
Strength
Modifier
Allip, shadow, will-o'-wisp
---
---
Lantern archon, bat, toad
1
-5
Rat swarm
2
-4
Stirge, monkey, Tiny monstrous spider
3
-4
Grig, Small monstrous centipede
4-5
-3
Hawk, cockatrice, pixie
6-7
-2
Quasit, badger
8-9
-1
Human, beholder, dire rat
10-11
+0
Mind flayer, dog, pony, ghoul
12-13
+1
Gnoll, dire badger, baboon, manta ray
14-15
+2
Black pudding, choker, Large shark
16-17
+3
Centaur, displacer beast, minotaur
18-19
+4
Ape, ogre, flesh golem, gorgon
20-21
+5
Fire giant, triceratops, elephant
30-31
+10
Great wyrm gold dragon
46-47
+18