Domain: Knowledge

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KNOWLEDGE DOMAIN

Deities: Boccob, Vecna

(Asgardian) Odin, Forseti

(Eberron) Aureon

(Forgotten Realms) Angharradh, Azuth, Deep Sashelas, Deneir, Dugmaren Brightmantle, Dumathoin, Gond, Gwaeron Windstrom, Labelas Enoreth, Milil, Mystra, Oghma, Savras, Sehanine Moonbow, Shar, Siamorphe, Thoth, Tyr, Waukeen

(Kalamar) The Speaker of the Word, The True, Raconteur, The Mule, Powermaster, Eye Opener, The Riftmaster, The Landlord, Pale Scribe, The Watcher, Emperor of Scorn

(Krynn) Gilean, Zivilyn

(Olympian) Apollo, Athena, Hecate; (Pharaonic) Ptah, Thoth

(other) Taiia (creator aspect), Elishar.

Granted Powers: Add all Knowledge skills to your list of cleric class skills.

You cast divination spells at +1 caster level.

Source: Player's Handbook v3.5, pg. 187

Knowledge Domain Spells

1 Detect Secret Doors: Reveals hidden doors within 60 ft.
2 Detect Thoughts: Allows “listening” to surface thoughts.
3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level.
4 Divination M: Provides useful advice for specific proposed actions.
5 True Seeing M: Lets you see all things as they really are.
6 Find the Path: Shows most direct way to a location.
7 Legend Lore MF: Lets you learn tales about a person, place, or thing.
8 Discern Location: Reveals exact location of creature or thing.
9 Foresight: “Sixth sense” warns of impending danger.