Domain: Law

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Deities: St. Cuthbert, Heironeous, Hextor, Moradin, Wee Jas, Yondalla.

Granted Powers: You cast law spells at +1 caster level.

Source: Player's Handbook v3.5, pg. xx

Law Domain Spells

1 Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2 Calm Emotions: Calms creatures, negating emotion effects.
3 Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
4 Order’s Wrath: Damages and dazes chaotic creatures. 5 Dispel Chaos: +4 bonus against attacks by chaotic creatures.
6 Hold Monster: As hold person|, but any creature.
7 Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
8 Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
9 Summon Monster IX*: Calls extraplanar creature to fight for you.

  • Cast as a law spell only.