Domain: Magic

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MAGIC DOMAIN

Deities: Boccob, Vecna, Wee Jas.

Granted Powers: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Source: Player's Handbook v3.5, pg. 188

Magic Domain Spells

1 Nystul’s Magic Aura: Alters object’s magic aura.
2 Identify: Determines properties of magic item.
3 Dispel Magic: Cancels magical spells and effects.
4 Imbue with Spell Ability: Transfer spells to subject.
5 Spell Resistance: Subject gains SR 12 + level.
6 Antimagic Field: Negates magic within 10 ft.
7 Spell Turning: Reflect 1d4+6 spell levels back at caster.
8 Protection from Spells MF: Confers +8 resistance bonus.
9 Mordenkainen’s Disjunction: Dispels magic, disenchants magic items.