Rule: Acquiring Skill Ranks

From WikiName
Jump to: navigation, search

Ranks indicate how much training or experience your character has with a given skill. Each of his or her skills has a rank, from 0 (for a skill in which your character has no training at all) to a number equal to 3 + character level (for a character who has increased a skill to its maximum rank). When making a skill check, you add your skill ranks to the roll as part of the skill modifier, so the more ranks you have, the higher your skill check result will be.

Ranks tell you how proficient your are and reflect your training in a given skill. In general, while anyone can get a lucky roll, a character with, say, 10 ranks in a given skill has a higher degree of training and expertise in that skill than a character with 9 ranks or fewer.

The class starting packages in Chapter 3 (of the Player's Handbook v3.5) provide an easier way to select 1st-level skills, because they assume that you max out (increase to maximum rank) each skill you buy and because they provide a shorter list from which to choose. Although selecting skills from a starting package feels very different from buying them rank by rank, your character winds up spending the same number of skill points no matter which way you select 1st-level skills.

The Skills paragraph on page 59 (of the Player's Handbook v3.5) covers the skill acquisition rules for multiclass characters.


Table: Skill Points per Level

Class
1st-level Skill Points 1
Higher-level Skill Points 2
Barbarian
(4 + Int modifier) × 4
4 + Int modifier
Bard
(6 + Int modifier) × 4
6 + Int modifier
Cleric
(2 + Int modifier) × 4
2 + Int modifier
Druid
(4 + Int modifier) × 4
4 + Int modifier
Fighter
(2 + Int modifier) × 4
2 + Int modifier
Monk
(4 + Int modifier) × 4
4 + Int modifier
Paladin
(2 + Int modifier) × 4
2 + Int modifier
Ranger
(6 + Int modifier) × 4
6 + Int modifier
Rogue
(8 + Int modifier) × 4
8 + Int modifier
Sorcerer
(2 + Int modifier) × 4
2 + Int modifier
Wizard
(2 + Int modifier) × 4
2 + Int modifier

1 Humans add +4 to this total at 1st level.
2 Humans add +1 each level.